• Stat modifiers are not added to weapon damage rolls
  • CON modifier is only added to hit points for level 1
  • A 0th level character that becomes level 1 replaces their hit points entirely
  • Stat modifiers are based on 3rd edition D&D and onward
  • Stat scores are not capped at 18, but the modifiers don't increase beyond +4
  • Spell slots don't exist. You can continue to cast a spell you know for as long as you successfully roll to cast it (DC 10 + Tier)
  • There is no combat grid in Shadowdark
  • A round is a round, be it crawling or combat. Effects with a duration of rounds interchange seamlessly
  • Wizards can learn spells from spell scrolls of any spell tier
  • Wizards can cast any spell that they know
  • Wizards don't need a spellbook
  • Status effects & conditions are not defined. It's the game master's prerogative and duty to make fair rulings
  • Drinking a potion or using an item is part of your multitasking. It does not take your action
  • You can cast another non-focus spell while you are focusing. Rolling a focus check does not take your action
  • You don't lose the ability to cast a focus spell if you fail the subsequent focus checks (unless you critically fail)
  • You make a new focus check every time you take damage
  • There are no saving throws, unless the spell or ability explicitly calls for a stat check to resist with
  • There are no attacks of opportunity
  • Ranged weapons don't have a minimum attack range
  • Torches burn for 1 hour of real life time *
    • House Rule: We are using a variant rule, 30 minutes of real-time