12/25/2017, 3:27:40 PM

Starting Guild gold = 1487.5 gp

Day 1

Visiting Yanos in town, the party finds out that Gygar used to rule from Mistmere Castle, but died without a successor. The castle fell into ruins. Records show that Gygar used to have lots of people visiting and staying at the castle. There's probably a big underground area since the visible floorplan is small. Gygar had a tattoo of a star on his upper right shoulder and sleepy eyes.

Yanos also says there are legends about standing stones showing visions of the past, like the party encountered last time. They are from before even the height of Zephyr (Westmarch) and Anatolia (Eastmarch). No one knows how they work, or why they show what they show.

The party uses their pendants to travel to the cavern under the standing stones near Eastmarch and Mistmere. They travel northeast through the forest in a howling thunderstorm. At the edge of the dead forest the party hears the sounds of combat up ahead. Pear climbs a tree and sees 2 people swordfighting.

Iolena approaches the two women, when one of them, a brunette, asks for help. She says "She's not going to stop." The woman's opponent appears to be a corrupted human of some sort.  The brunette is defending and not attacking at all. Iolena hits the corrupted human with a magic missile, prompting the brunette to beg the party not to kill it. Exandra steps close, and notices the stench of death on the corrupted human – she's been dead for some time, and has glowing red lights in hollow eye sockets. Exandra disarms the creature, knocking its sword from its hand. Isolda, the brunette, agrees that her sister is gone, and the thing she has become can die. Sasha grapples the creature, largely immobilizing it.

Finial binds the creature's feet, and Exandra shackles its hands. Isolda says her sister went adventuring in Eastmarch, and came back like this. Wandering around Eastmarch there are all sorts of "broken" adventureres. The party determines this creature is a wight – an undead creature that cannot be restored to its former humanity. Exandra decapitates the wight. The glowing eyes go dark. The party searches the body of Betha and gives her possessions to Isolda. They're both adventurers from Dulwich. A crew went to Eastmarch and only one came back – that adventurer is mute and not all there anymore. Isolda decides to come with the party to Mistmere. The party travels a few hours and camps outside of Mistmere for the night.

Day 2

Pear gets some recon of the Mistmere courtyard, seeing 18 kobolds and a large wild boar, which is being held with pole-lassos by 4 of the kobolds. One kobold has iridescent black scales, and seems to be in charge. The party forms a plan – entangle the courtyard and take out those holding the boar. Pear climbs up the wall to get a firing position, but she accidentally kicks some loose stones, alerting the kobolds to her presence. The sergeant blows a whistle, alerting the team of the intruders! Pear kills a kobold holding the boar, followed by Exandra also taking out a boar-minder. Iolena magic missiles the sergeant, who blows his whistle alerting the kobolds to the magic user. Calle entangles almost everyone in the courtyard except the boar. The boar is unable to free itself, oddly, from the kobolds control, until the party takes out the last 2 minders. The sergeant is quickly dropped at range, though not before a third whistle-blow, and the kobolds start to lose any semblance of cohesive combat.

The party methodically wipes out the rest of the kobolds, with a well placed Flaming sphere, some help from Sasha. The boar is tough, but eventually falls too. One kobold surrenders, and the party interrogates him. He calls the wizard "Bargle", and says Bargle has many servants. The kobolds fight for Bargle in exchange for money. He thinks Bargle is currently in Mistmere, "downstairs". Kobold watches change shifts every 8 hours or so. The party loots the whistle from the sergeant, along with a potion of Bull's Strength, an axe, a small masterwork chain shirt, and 130 gp.

Planning ahead, Pear suggests using disguise to infiltrate and fool some of the kobolds that must be inside. After some discussion of logistics, Calle skins the kobold sergeant and Pear fashions a kobold costume out of it, wearing the skin "like a psychopath" (Iolena's words). The surrendered Kobold, named Klersk, is horrified and allowed to run into the forest, warned never to return.

The party enters Mistmere. Heading to the East, instead of West like last time, the party enters a room with 4 rickety chairs and an unstable chimney. In the next room, there are number of boxes. One smells rotten, but Pear opens it anyway – releasing a boxed up zombie! The commotion alerts a few more zombies, but they are quickly defeated. One zombie has on a gold bracelet with 3 green stones. It's determined to be non-magical. It's taken, along with a feather from a large bird.

The party finds a room with a magical bed in it – much like the room across the hall they found last time. Again, no one gets into the bed.

Pear, using her disguise, stuns 5 kobolds in a back room that appeared to be attempting to surprise the party. They're quickly dispatched, but only have 7 coppers among them, along with a rat's paw, a piton, a belt pouch containing an ornate silver hilt, and 4 bent and tarnished silver pieces. Once again, Calle skins some kobolds and Pear fashions another creepy kobold disguise, this time for Finial to wear. Finial speaks Draconic, whereas Pear does not – so now they may be able to really fool some kobolds.

In a small room nearby, the party finds a statue of a kobold, that is largely unremarkable beyond that.