Campaign Elevator Pitch

"In a galaxy of failing tech and hoarding tyrants, you are the most expendable resource of all. As an indentured operative for The Corporation, you spend your lives—all of them—jumping from one vat-grown sleeve to the next to pay down your interest. It’s a dirty, retro-future existence where a broken limb is a line-item expense and a lost encryption key is a death sentence. You’re not just fighting for credits; you’re fighting to ensure your mind isn't 'checked out' permanently when the mission goes sideways.”

THE SETTING

Your adventures are set within the Forge. This is a globular cluster in orbit around your people’s home galaxy. It is 1,700 light years above the galactic plane—a bright island in a dark void. Interstellar nebula span the depths of the Forge, interspersed with denser clouds of vibrant interplanetary dust and strange energies. It is a chaotic galaxy wracked by fiery stellar storms and unpredictable gravitational currents. The planets and stars of this place are born of that chaos. Your people came to the Forge two centuries ago in the wake of a cataclysm in their home galaxy. Today, this new home offers opportunity and peril. Remnants of ancient civilizations hold dangerous knowledge and forbidden power. Your people build settlements on new worlds, but those places rarely offer a safe haven. Conflicts rage between people and factions. Pirates prowl the spaceways in search of easy prey. Baneful creatures and dark forces dwell on corrupted planets and in the abyssal void between stars.

REGIONS OF THE FORGE

Your people divide the Forge broadly into four regions: ✴ Terminus: Your people landed in this region following their exodus from their home galaxy. Settlements are common here. Factions compete for resources, and spaceborne caravans follow charted paths among the stars. But the Forge is a vast galaxy; even here, there are still unknown and isolated domains. ✴ Outlands: In the last few decades, your people have pushed deeper into the galaxy, searching for habitable planets, resources, and opportunities. Settlements within the Outlands are scattered, and navigation paths are often uncharted. ✴ Expanse: A few bold pioneers have delved the far-flung reaches of the Forge. Isolated settlements have been built among these distant domains, but they are usually lost and disconnected from the settled regions. ✴ Void: Beyond the Forge, there are only a few isolated stars and vast gulfs of nothing. Travel beyond the periphery of the Forge is difficult or impossible.

Truths of this Campaign

What are the most important things you want your players to understand about the world and the campaign? Share these with your players.