Bat-God Battle: The Final One

Straff paralyzes Mr. Wearne to start us off, despite a poisoning. Ral, Ketres and Tholir kill the bat, and Ketres pulls the sacrificial woman (covered in foul smelling ooze) off the altar. This weakens the streamers of energy coming off her. Randyl kills Wearne, but his corpse slips on to the altar, energy tendrils rise from him, and a large bat-like creature rises from the pit. The bats hanging on the ceiling call out “all hail the herald”. Tholir rushes over to the altar, grabs Wearne’s corpse and heaves it into the pit. The energy lights in the room dim.

Straff sees the massive bat hauling itself out of the pit, and unleashes a hellish flurry of scorching rays that viciously (but not massively) savage the bat creature. Ral moves his spirit weapon in and attacks. Tholir circles around and delivers a couple of blows. Randyl closes in with a sneak attack and massively damages the bat. At last Ral thoroughly destroys the bat herald with a fiery chromatic orb. The bats above are dazed.

Ral spares the dying on the sacrificial woman. We beat a hasty retreat from the cave, Ral slings a thunderwave and breath weapon to partially collapse the cave. He also provides some healing to the woman, we climb down, and return to town.

We get back to town and enter Rasalla’s shop. Garen rushes over with joy, and Straff makes a VERY believable explanation of what happened. Rasalla is overjoyed, but not sure what comes next. We inspire her to lead, and then take a short rest.

We head back over to the tavern, the Bloody Ear, to confront the sheriff. We explain that we killed the barkeep and the Wearnes. The sheriff asks us to stay the night. We spend an uneventful night.

The sheriff returns in the morning, and tells us that since he has no one willing to lodge a complaint, he allows us to go. We return to Westmarch. We divide the spoils of our latest adventure, and ready ourselves for our journey to Oleander Sanctum in search of icemint.