Adventurers:

Scorch, Kobold Warlock

Zofi, Wizard

Post hangover we are in the Inn and see a newcomer in town, a pale young man with a club and pristine bronze shield. Neither of which look like they have been used. He is going table to table looking for help saving someone. He says they have been disappearing in the woods, he comes from Black Bridge Village. Some say there are ruins in the woods, woods are haunted. Approximately five children are missing, Leofrick is the kid's name.

On our way to Black Bridge, we hear barking from the woods which is getting closer, all of a sudden a giant wolf bursts out of the woods.

Combat

They kill the wolf, Scorch skins it and keeps the dire wolf hide. Zofi gives three coins to the goblins, and they ride off.

We make it to Black Bridge; the fields look in terrible shape and possible blight. Leofrick leads us to Grima, who has been trying to track the children. Grima who is an older woman. She says mostly wolves and an occasional owlbear come around. The four of us set off into the woods with Grima attempting to track the children’s footsteps. She points out different things to include wolf and other animal tracks. There is a lot of animal sign, she says they do not hunt in these woods as they are haunted. After an hour or two of tracking we come upon a ruined archway. We are not able to read the inscription on the archway. The archway leads down into the earth. We look around the archway, we don’t notice anything unusual. We are plunged into a dark labyrinth and use wisdom checks to navigate. In our travels of the labyrinth, we see a corpse, Leofrick stumbles across it, it is long decayed. There is a short sword, bashed in helmet and two silver pieces. As we continue through the labyrinth, we hear a low echoing moan. We keep going and find an area with a bunch of wooden stalls along the walls with green toadstools growing on them. Grima does not recognize these mushrooms and recommends not eating them. We gather some up in a bottle to take back for identification. We continue wondering and start to hear a whispering, the only word we can make out is “closer”. The voice always feels like it is behind us. We go further and find a plain wooden door. We use a long item to pop the latch and slowly open the door. There is a large natural cavern that slopes down to a puddle of water and a corpse. There is a pulsing fungus on the wall. We shine the light at the ceiling where the fungus is denser, the rock looks different towards the center of the room. Zofi steps into the room and throws a rock at the top of the room, the rock hits and makes a squelching noise and that part of the ceiling ripples and shutters. We quietly shut the door and walk away. We go on and find a dead end, on the wall there are scratches that say, “I don’t want to build no more he is not coming back.” We find 1gp under the rocks as we walk. We eventually come to another door that is propped open and we can see down a hallway that looks different then the labyrinth. Grima is pretty sure the tracks lead through here. We look around before entering, we can see at the far end a canvas sack and the hallway is about 35 feet long. About 5-10 feet in front of us we see a trip wire. We all step over the wire, Scorch sees 10 feet farther down a pressure plate. We mark the pressure plates, need to make a jump to get pass them. We are now standing in front of the sack and the hallway curves to the left. We find a set of chainmail. We go down the hallway and find a rectangular room, 10’ wide and 30’ long, doors are open at both ends and bones scattered throughout the room. Room smells faintly like rotting flesh. Zofi sees among the bones what looks to be an amulet on the ground. Zofi goes over towards the amulet and smell gets a little stronger. The amulet is bronze in color, has some runes on it that she has never seen before, she takes the amulet. We make it to the far end without finding anything else of interest. As we are examining the other hallway Leofrick comes up and says, “what’s that?” And the bones are starting to assemble.

Combat